AMBER Token Whitepaper

Hellsquad Rrrush! : Stone Rush

1. Introduction

AMBER is a promotional utility token designed exclusively for the Web3-based game project "Hellsquad Rrrush! : Stone Rush".

This document provides a comprehensive overview of the issuance, distribution, use cases, and sustainability framework of AMBER.

AMBER has been issued for the purpose of activating player promotions for “Hellsquad Rrrush! : Stone Rush”. The primary objective of the initial token distribution is to provide pre-registration rewards.

Subsequently, it will serve as a reward resource for various promotional activities — such as community engagement and gameplay — acting as a medium to support players’ in-game progression.

2. Token Specifications

2.1 Basic Specifications

Item

Content

Token Name

AMBER

Initial Supply

500,000 (Pre-minted)

Distribution

Marketing: 495,000 (99%)

Platform Fee: 5,000 (1%)

Additional Issuance

Possible based on promotional operations (see Section 2.2)

2.2 Token Issuance and Distribution

The issuance and distribution of AMBER are designed to fund player rewards for promotions.

2.3 Token Allocation

The initial pre-registration rewards will be differentiated based on the level of user participation.

The detailed distribution criteria and reward compositions are subject to change depending on promotional operating conditions.

3. Token Utility

A dedicated shop will be available on WEMIX PLAY, offering items purchasable with AMBER.

Allowing players to acquire exclusive items for “Hellsquad Rrrush! : Stone Rush” through the dedicated shop directly fuels in-game progression.

Tokens spent to purchase items in the exclusive shop will be immediately transferred to a dead wallet and permanently excluded from the circulating supply.

4. Ecosystem Sustainability

4.1 Supply Management        

The issuance of AMBER is carried out only within the scope of securing reward resources for user promotions. Arbitrary issuance not based on promotional operation plans will not be executed. If additional issuance is required, the scale and purpose will be announced in advance to maintain the transparency of the issuance history.

4.2 Burn-on-Use

AMBER used in the exclusive shop is transferred to a dead wallet and will not be recirculated under any circumstances. Token utilization directly results in a permanent reduction of the circulating supply.

4.3 Facilitating Circulation through Utility Expansion

In accordance with future in-game ecosystem conditions, items available in the AMBER-exclusive shop will be continuously added.

Continuous monitoring of AMBER usage metrics, combined with the expansion of promotional programs and shop offerings, encourages active utilization over passive holding, thereby facilitating healthy circulation within the ecosystem.

5. Disclaimer and Legal Notices